lore

clan life

The Clans--with few exceptions--have the same positions within each to be filled. This is the core structure of the Clans.

Leader (or 'star): In charge of the entire Clan, and essentially the embodiment of the Warrior Code. Leaders are granted nine lives, at which point they take the "-star" suffix.

Deputy: The second-in-command and cat who becomes leader after the previous one dies or is removed. Deputies are in charge of sorting out daily patrols, and act as advisors to their leaders.
A deputy takes their Clan name as a suffix upon being chosen. For example, Shrewnose of BoltClan would be Shrewbolt as deputy. This naming is symbolic of their duty and commitment to their Clan, while a leader's commitment is tied to StarClan.

Healer: Both spiritual and physical caretakers of their Clans, healers are responsible for communicating with StarClan and caring for their sick, injured, and incapacitated clanmates.

Warrior:

Apprentice (or 'paw):

Queen: A cat living in the nursery either caring for or expecting kits. Typically queens are pregnant or nursing, but some cats may choose to remain queens even without kits of their own to help raise and tend to the kits of the Clan. Queens are typically, but not always, she-cats. A queen who is a sire and/or tom may be called a tomqueen [see Gender & Sex - Terms].

Elder: A cat who can no longer hunt, fight, work, and/or train apprentices for their Clan, typically due to old age. These cats are cared for and honored by their Clans. Cats typically become elders at around the age of 120 moons (or 10 years).

The Warrior Code is the set of rules that govern all the Clans.

  1. Defend all the Clans, even with your life. Your first loyalty is to your Clan, but all cats who follow the warrior code are your allies. Each Clan must ensure that no other Clan falls.
  2. Nevertheless, each Clan is proud and independent, with traditions that must always be respected.
  3. An honorable warrior does not need to kill other cats to win their battles, unless they are outside the code, or it is necessary for self-defense.
  4. Elders, queens, sick or injured cats and kits must be fed before apprentices and warriors. Unless they have permission, apprentices may not eat until they have hunted to feed the elders.
  5. A gathering of all four Clans is held at the full moon during a truce that lasts for the night. There shall be no fighting among Clans at this time.
  6. No warrior can neglect a kit in pain or danger, even if the kit is from outside their Clan.
  7. A kit must be at least six moons old to become an apprentice.
  8. The deputy will become Clan leader when the leader dies, retires, or is exiled.
  9. After the death, retirement, promotion, or exile of the deputy, the new deputy must be chosen before moonhigh.
  10. If a Clan member believes that their leader is no longer leading with honor and integrity, they can challenge them. A vote will be held by the Clan's healer, and if more than half the Clan agrees, the leader will be removed. The challenger cannot be the deputy.
  11. A warrior may switch their allegiance from one Clan to another but must meet a set of conditions. The cat wishing to change Clans must perform a task of their intended Clan’s choosing. If they succeed, it will be deemed StarClan’s will that they change Clans, and their request will be granted.
  12. Prey is killed only to be eaten. Give thanks to StarClan for its life.
  13. Newly appointed warriors will keep a silent vigil for one night after receiving their warrior name.
  14. A cat cannot be made deputy without having mentored at least one apprentice.
  15. Boundaries must be checked and marked daily. Challenge all trespassing cats—but a warrior must always remember that all cats are under the warrior code.

Healers largely follow the Warrior Code, but with some exceptions and additional rules.

  1. A healer can never allow their personal feelings and relationships interfere with their duties.
  2. A healer stands outside of Clan rivalries, and cannot fight or be attacked except in self-defense.
  3. A healer cannot reject a sick or injured cat.
  4. A healer may not become a queen without another fully trained healer in their Clan.
  5. A healer will give their life to save a cat.

Disabled cats are considered full members of their Clan, and no cat is exiled or otherwise punished on the basis of disability. Disabled cats are generally free to retire early, though many choose to train as and remain warriors. Some may also become healers, but this duty is not automatically offered to or forced on disabled cats.

A cat who is too disabled to perform regular warrior duties but does not want to become a healer or retire may be given other jobs within the clan. For example, these cats will often be put in charge of training disabled/injured apprentices, supervising Clanmates, serving as guards, or other duties that work with their strengths.

Specific Disabilities

Paralyzed cats' options depend on their form of paralysis. If a paralyzed cat can feel their paralyzed limbs enough to feel a gentle press with a claw, they may continue as a warrior with some adjustment for their disability--typically they'll guard and take part in short-range patrols. If a paralyzed cat is also numb, however, they will generally be constrained to camp or a very close range due to the risk of injuries going unnoticed and causing infections. Within camp, they're often assistant mentors (or mentors to mobility impaired cats), in charge of supervising and spending time with kits, nursery queens, healer assistants, or involved with construction and maintenence.

Limping and similarly mobility impaired cats tend to work on a more case-by-case basis. Some are full warriors without accomodation, while some others may be extremely limited and need to have duties limited to the bounds of camp. Many cats fall in between.

Blind cats will often serve as warriors without too much modification, except for not hunting and usually not being in battle. Since they're usually more practiced at listening and scenting, they will often guard camp alongside a sighted cat or be brought on patrol when there's tracking to be done.

Deaf cats tend not to be brought hunting or on patrols, but are often trained and skilled in fighting. They are often accompanied by a hearing cat in case of danger they can't detect, such as in places like HazeClan and GaleClan territory where birds of prey are a threat. Hard of hearing cats typically have similar experiences, though they may come on patrols if it's sure that they can hear Clanmates in case of danger. In combat, these cats typically have a hearing companion who remains close to them to alert them of things such as commands to retreat.

Asthmatic and similarly ill cats will typically train apprentices or hunt/patrol with companions, but are usually not involved in battles for their safety.

Chronically ill cats with conditions such as diabetes, epilepsy, organ failure, and cancer, as well as other illnesses causing seizures, uncontrolled fainting, and fatigue, will generally retire early. As Clan cats are not equipped to treat these health issues, these cats will typically die soon after the onset of their illness, and only their quality of life can be improved.

religion & culture

The Clans believe in three main afterlives with forms of dead souls. These are the Starlit Sands, the Dark Marshes, and simply "wandering."

The Starlit Sands and Dark Marshes are the homes of warrior ancestors, and are usually referred to as ancestors or warriors. Sometimes, healers (and nursery tales) differentiate them as spirits and wraiths, respectively. Wandering souls--the non-Clan dead--are simply called ghosts, and considered to wander the world, with no partcular afterlife of their own.

Starlit Sands

The Starlit Sands is considered to host the soulds of noble warriors, those who follow the code and serve their Clans. Their territory is beautiful and lush, sparkling dunes rolling into prey-filled grasses. It always looks like daylight, though overhead is always a brightly shining moon. Spirits from the Sands usually appear with stars twinkling in their pelt like grains of sand.

Dark Marshes

The Dark Marshes are, in contrast, where code-breakers are doomed to spend their eternity. There is no truly dry land, only muddy islands of reeds and murky water. Any prey that may be there is out of reach, if it exists. It smells strongly as sulfur and harsh salt, and is easy to get lost. One could spend the rest of time wading through the endless cordgrass. Wraiths manifest dripping with dark mud, fur weighted down by brackish water.

Wandering

Wandering is a fate reserved for outsiders, like loners and kittypets. Ghosts typically don't engage with Clan cats, and healers say that they can choose for their souls to fade. Most seem to have either unfinished business or a true curiousity for the living.

Clan cats have a concept of gender seperated from sex. Because cats can't alter or conceal their sex, it's not considered a secret, but doesn't determine their identity even if it impacts it. If for some reason a cat's sex is relevant, cats only refer to sex in past tense ("She was a tom" or "She was a she-cat"), while gender is present tense ("She is a she-cat"). Usually, though, sex doesn't come up at all.

In the Clans, cats identifying as she-toms are more likely to be queens or sire/birth kits, while those who identify as they-cats are more likely to remain mate- and kitless. This is mainly because she-toms are considered to be both she-cats and tomcats, while they-cats are considered sexless, and many cats choose which to call themselves in correlation with their orientation. A disproportionate amount of healers have been they-cats, also for this reason.

Genders

While there are pronouns typically associated with every gender, not all cats will use the typical pronouns of their gender, and this ultimately comes down to personal preference.

Tom (or Tomcat) - Male. Primarily a gender identity but may refer to sex. Usually use he/him pronouns.

She-cat (or Molly) - Female. Primarily a gender identity but may refer to sex. Usually use she/her pronouns.

She-tom - Both a tom and a she-cat. Many she-cats born as toms may consider themselves she-toms. This is usually a gender identity but may be the birth sex of hermaphroditic kits. Usually either use both she/her and he/him pronouns intechangeably or they/them pronouns.

They-cat - Neither a tom nor a she cat. This is typically only a gender identity, but is also the sex of tortoiseshell/calico 'toms' (who are always intersex). Infertile cats may choose to identify their sex as they-cat, but not all do. Usually use they/them, thon/thons, or no pronouns.

Roles/Relations

Sire - Non-birthing biological parent of any gender.

Dam - Birthing biological parent of any gender.

Tomqueen - A tomcat who is pregnant with or nursing kits. This can also refer to any tom living in the nursery with their kits, usually in the absence of a mother.